Into the Rice Fields
A 30 minutes storytelling performed with drawings and objects, dioramas and movable pictures, model size rotating wooden stage and physical theater techniques.
"From immemorial time the shores of Japan have been swept at irregular intervals of centuries by enormous tidal waves..."
The original play (by Y. Dukhovny) was inspired by the work of two extraordinary philosophers and "travelers in time": Lafcadio Hearn, writer (1850 - 1904) and Tōru Takemitsu, composer (1930 – 1996). The "intersection" between these two worlds of sound and word represented in this piece by the literary phenomenon of Lafcadio Hearn's short stories and the avant-garde music of Tōru Takemitsu. The two sound layers of text and music express a spatial concept of the Japanese "Ma" ("a void that isn't empty, an absence that is really a presence, a space between things that is full of energy").
This new work supported in part by the grant from the Arts Council of Long Beach.
Physical theatre is a genre of theatrical performance that pursues storytelling through primarily physical means.
Performed in English
Seating is limited to 40
The Fisherman's Dream
- a 30 min. Toy Theater piece combines live performance on a 17" X 20" wooden stage and the "Silent film" stylized video in which small paper figures interact with real - life settings.
The show explores visual language of both: image and music. An original piano score composed to create a "Silent film" well - known effect: the ears always participate in the act of seeing.
The show had been presented at the 10th Great Small Works festival in New York, "On Edge" Festival of Contemporary Performance Art in Santa Barbara as well as at the Automata Arts in Los Angeles, the National Festival of the Puppeteers of America at the University of Connecticut and at the "Season – Project" Festival of Art and Design in Moscow..
click on the link to see the video:
the show applies to adult
and young adult (12+) audiences.
Seating is limited to 30.
Late night on the shore... The old Fisherman sits next to the fire and recalls his youth... He falls asleep and the audience falls into an unexplored territory - poetic and absurd, full of surprises, tunnel book illusions, shifts of dimensions. A video projection comes onto the screen resembling a silent movie where all actors are paper cutouts. "The Fisherman's Dream" however is not only a video. On a table there stands a 14" X 20" wooden box, hidden among fishing nets. At the show you'll find out what happens inside of it.
Original idea, design, piano score: Yulya Dukhovny
Titles editor: Celeste R. Dukhovny
Toy theater-installation "Fisherman's dream. The world in miniature"
is an interplay of a few related objects.
A Wooden Sandbox as part of the installation:
A small wooden
sandbox filled with sand, memories on distant seas, unspoken words, forgotten tales...
Bricolage*, sand, sound
The sandbox represents the
precious memories of an old man, the Fisherman and invites the viewer to peek into a
metaphorical zone of someone's humble quiet pondering on life and youth.
idea and the inspiration for the Sandbox bricolage came from the memory of my own childhood game: "The Secret". The life
of a child in the era of the "real
socialism" was very different from today - no computers or
"clever" expensive toys and entertainment.. We spent a lot of time on
the street, being engaged in active, spontaneous, creative games. "The
Secret" was children's practice of building a special "composition"
with small treasures. This almost ritual activity was widespread among Soviet
children. Typically, the "secret" was placed in a dug hole where candy wrappers, coins, old buttons, leaves,
fragments of letters, postage stamps or any other small items were considered
valuable. In children's world the value of an object was rather aesthetic and
emotional than utilitarian. The pit was usually covered with glass and buried
in the soil, so there was a little window through which you could look into a
beautiful dreamy world, which has been created by your own hands. The most
important thing was to find a clear glass, without which the meaning of the
game was lost. Most of us diligently searched for fragments of bottles or glass
jars at the nearest garbage, and then dug up the "installation". The
"Secret" was shown to a trusted friends. It was kind of a sacrament
that served as a way to demonstrate or to offer friendship. As a common and a
frustrating practice, on the other hand, there happened a destruction of other
people's secrets.. Well, the world of children can be cruel as well...In my
opinion, the structure of this game represents a unique, expressive form of art
activity, lost in times...